You are the Pack's handler. Rusty plans, Oreo brings the chaos. You play cards to pull off a 2 AM cheese heist. It's a deckbuilder: build a plan, beat the threats, crack the drawer.
๐ง Fill LOOT to win
The gold bar is your heist progress. Reach the turn's target and you breach the drawer and win the encounter.
๐จ Don't max SUSPICION
The red bar climbs each turn. If it hits 100 the human wakes, the alarm trips, and the op is scrubbed.
Your turn
- You get a hand of 5 cards and 3 Stamina (the gold pips). Each card costs Stamina (the number in its corner).
- The threats up top show their INTENT โ exactly how much Suspicion they'll add when the turn ends. No surprises; plan around it.
- Click a card to play it. Some ask you to pick a target โ then click a threat.
- Out of good plays? Hit END TURN: threats resolve, Suspicion rises (minus your shield), you draw a fresh hand, Stamina refills.
The four card types
STEALTHBuild a shield that soaks up Suspicion at end of turn. Your defense.
TAKEDOWNPush LOOT forward and cut a threat's intent.
POSITIONNegate a threat's next intent entirely. Use on the big hit.
CHAOSOreo's cards: huge payoff, real risk. Chaos tokens quietly add Suspicion until cleansed.
The run
Cold open โ a guided tutorial caper (Rusty tells you what to play) โ plan your route (a Backyard skirmish for a stronger deck, or a rest site for a safer Vault) โ THE VAULT (Kevin the Cat mounts the Roomba on turn 3 โ his intent doubles) โ the After-Action Report โ your Cheese Rating (S/A/B/C) and unlocks. Run again with what you earn.
Tip: Read the telegraphed intent before ending your turn. Shield or negate the big hit, then dump LOOT once you're covered. ๐พ